ME.
<- Will Wurth
Born March 17th, 1984
Currently stationed in the Peninsula district of the San Francisco Bay Area
I play lots of video games (see bottom :D), listen to lots of music, and watch lots of movies.
Objective!
A hardworking creative game artist with experience in 3d modeling and texturing. I am continually striving to produce quality artwork for superior game development while further developing my skill set as an artist.
Experience!
Electronic Arts - Maxis | Environment Modeler | June 2010 - Present
- Responsible for the modeling, UVs, and texturing of various environmental game assets- Worked with art director and concept artists to provide the game with a cohesive style
- Accountable for the exporting and editing of assets in Medator model editor
Slipgate Ironworks, San Mateo CA | 3D Artist | August 2006 - December 2009
- Responsible for the modeling, UVs, and texturing of various MMO game assets and LODs, ranging from weaponry and vehicles to environmental set pieces
- Worked closely with concept artists and designers to found visual and thematic styles
- Assisted in establishing the development team's 3d production pipeline
- Accountable for exporting and museum placement of assets from both 3DS Max and Maya into BigWorld engine
Education!
Art Institute of California - San Diego | Bachelor of Science, Game Art & Design | 2006
Skills and Software!
3D Modeling
- 3DS Max
- Maya
Texturing
- Photoshop