WillWurth.com

ME.

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<- Will Wurth

Born March 17th, 1984
Currently stationed in the Peninsula district of the San Francisco Bay Area

I play lots of video games (see bottom :D), listen to lots of music, and watch lots of movies.

Objective!

A hardworking creative game artist with experience in 3d modeling and texturing. I am continually striving to produce quality artwork for superior game development while further developing my skill set as an artist.

Experience!

Electronic Arts - Maxis | Environment Modeler | June 2010 - Present
- Responsible for the modeling, UVs, and texturing of various environmental game assets- Worked with art director and concept artists to provide the game with a cohesive style
- Accountable for the exporting and editing of assets in Medator model editor


Slipgate Ironworks, San Mateo CA | 3D Artist | August 2006 - December 2009

- Responsible for the modeling, UVs, and texturing of various MMO game assets and LODs, ranging from weaponry and vehicles to environmental set pieces
- Worked closely with concept artists and designers to found visual and thematic styles
- Assisted in establishing the development team's 3d production pipeline
- Accountable for exporting and museum placement of assets from both 3DS Max and Maya into BigWorld engine

Education!

Art Institute of California - San Diego | Bachelor of Science, Game Art & Design | 2006

Skills and Software!

3D Modeling
- 3DS Max
- Maya
Texturing
- Photoshop
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